Special: Gains 1 attack for every square it moves,
until the end of your turn
The Dire Penguin is really tough to use properly. If it gets the first hit, from 4 squares away, it can deal more damage than any other card currently can. However, this is extremely situational. Against the right units, the Dire Penguin can sweep along ad kill everything in its way. With only 2 attack and 2 counterattack though, it may have trouble standing up to units that get the first strike on it.